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FINAL

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智能健身硬件市场

Smart Fitness Hardware Market

中国智能运动健身市场还处于快速发展阶段之中。

China's smart sports and fitness market is still in the midst of rapid development.

(一)移动端智能运动健身应用已经获得国内居民的广泛认可。依托庞大的用户基数,借助不断丰富的课程内容和用户社区等配套服务,智能健身应用的付费会员渗透率将有望得到加深。

(1) Mobile smart sports and fitness applications have been widely recognized by domestic residents. Relying on the huge user base, the penetration rate of paid members of smart fitness applications is expected to deepen with the help of rich course content and user community and other supporting services.

(二)线下健身房(包括综合健身房和私教健身房)的智能化技术升级还处于发展早期,随着新开立的健身场馆接入智能化硬件和管理系统、已有场馆接入智能化系统改造升级,线下健身房的智能化革新将为智能健身领堿提供庞大的发展动能。线下健身房将为智能健身应用及智能健身硬件提供链接与支撑。

(2) The intelligent technology upgrade of offline gyms (including integrated gyms and private gyms) is still in the early stage of development, with the newly opened gyms accessing intelligent hardware and management systems, and existing gyms accessing intelligent system transformation and upgrade, the intelligent innovation of offline gyms will provide huge development momentum for the intelligent fitness leader. Offline gyms will provide links and support for smart fitness applications and smart fitness hardware.

(三)借助智能健身硬件的丰富性与智能交互的特点,预计智能健身硬件在中国家庭的渗透率将得到快速增长。据艾瑞统计和预测,中囯智能运动健身市场规模在2019年已达到约人民币100亿元,预计2025年将突破约人民币820亿元,2021年至2025年的复合增长率预计达到约46%。

(3) With the richness and intelligent interaction of smart fitness hardware, the penetration rate of smart fitness hardware in Chinese households is expected to grow rapidly. According to the statistics and forecasts of Avery, the market size of intelligent sports and fitness in China has reached approximately RMB10 billion in 2019 and is expected to exceed approximately RMB82 billion in 2025, with a CAGR of approximately 46% from 2021 to 2025.

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运动主要困扰

The main obsession of the campaign

运动难以坚持是用户主要困扰。

Exercise is difficult to adhere to is the main problem of users.

根据中国运动大数据行业研究报告显示,过半的国内运动用户(62.2%)主要的问题是难以长期坚持运动。难以坚持的原因主要为:运动过程没有合适的运动激励。此外,运动行为无人激励(46.4%)、运动地点过远(33.8%) 等问题也在困扰国内的运动健身用户。

According to the China Sports Data Industry Research Report, the main problem of more than half of domestic sports users (62.2%) is the difficulty of long-term adherence to sports. The main reason why it is difficult to adhere to the exercise process is that there is no suitable exercise incentive. In addition, no one to motivate the exercise behavior (46.4%), the exercise location is too far (33.8%) and other problems also plagued the domestic sports and fitness users.

运动数据获取方式

The main obsession of the campaign

数据来源于自有硬件,合作运动装备商以及第三方硬件商。

The data comes from our own hardware, partner sports equipment vendors and third-party hardware vendors.

运动大数据的获取方式一部分是通过自有硬件以及合作运动装备商来实现,在软件内呈现出。以最广为人知的步数举例,步数是通过手机或者手环等的内置采集器(加速度传感器)和处理器( SensorHub协处理器)共同完成的。采集器采集加速度信息,并提供给处理器进行处理。处理分析后的数据通过APP或者小程序呈现出来。另一部分是通过与第三方硬件商合作,开放API数据接口,从第三方硬件中获取运动大数据。

The way sports big data is acquired is partly through own hardware and partner sports equipment vendors to present it within the software. Take the most widely known example of step count, which is done through the built-in collector (accelerometer) and processor (SensorHub co-processor) of a phone or bracelet, for example. The collector collects the acceleration information and provides it to the processor for processing. The processed and analyzed data is presented through an app or applet. The other part is to obtain motion big data from third-party hardware by cooperating with third-party hardware vendors and opening API data interface.

Competitor Analysis

运动激励竞品研究

Research on Sports incentive competitive products

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本调研以“运动激励”为关键词,筛选带有运动激励功能的产品并将运动激励功能进行分类整理

Apple Watch 

Apple watch 

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这里有三个圆环:活动、锻炼、站立。

目标只有一个 : 每天,都把这些圆环填满。

通过这种简单有趣的方式,让你时刻保持动力,生活得更健康

这就是 Apple Watch健身记录app的内在理念。

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竞赛&分享

与亲朋好友分享你的“健身记录”圆环,时刻保持联系。当他们取得进步时,你会收到通知,送上几句暖暖的鼓励,或者来一场友好的比拼。

跟朋友约一场为期七天的竞赛吧,得多少分就看你每天健身记录圆环的完成情况。个性化的指点会提醒你需要在哪些方面再努努力,就能胜利在握。

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奖章

当你刷新个人纪录或取得突破时,你将获得相应的奖章,它会收藏进你 iphone健身app中。而在一些特别的日子完成指定活动,你还可以得到特别奖章,比如“心脏月”“地球日”奖章

This research takes "sports incentive" as the keyword, selects the products with sports incentive function, and classifies the sports incentive function

​健身环大冒险

Apple watch / sports motivation case

产品优势

• 游戏性的体感运动,让使用者在运动中找到快乐,降低健身门槛。

• 游戏内动作合理丰富、锻炼部位全面、运动强度合适。游戏运动引导合理且个性化,会依据玩家状态进行相应指导和建议。

• 玩家有强烈的互动感和运动反馈,任何一个动作都不会浪费,使得运动这件延迟满足的事,变成了当下就可获得成就感和享受的事。

• 贯穿游戏内外的激励系统——赞美、引导和记录。游戏将“健身环”这个装置拟人化,叫“灵环”,兼具引导者和伙伴的角色。它从来不批评你、否定你,只是一直温柔、热情而坚定地引导和陪伴你。

•优秀的普适性。健身环不仅适合游戏崇拜者,同时适合他们的家人。

超级马力欧主题的智能手表

Super Mario-themed smartwatch

产品介绍

任天堂又联合瑞士高端腕表泰格豪雅(Tag Heuer)打造了一款超级马力欧主题的智能手表。

 

随着用户活动量的增加,表盘显示的动画内容也会变得「更有生气」。出品方还为这款手表打造了「游戏化奖励系统」,类似 Apple Watch 的运动圆环和徽章设计。带着超级马力欧手表,每天起床、或是步行达到 25%、50%、75% 和 100% 的步数目标时,它都会发给用户各种马力欧游戏元素的奖励,比如人们熟悉的蘑菇、水管、星星、胜利旗杆……

咕咚:轨迹记录类App

Goudong: track recording category App

产品介绍

操作:每次运动前点开始,中间可以点暂停,如果运动结束可以点停止
 

记录:根据GPS定位,记录与呈现室外运动时候的数据,包括运动时长,公里,大卡,运动轨迹等,室内记录非常弱

激励机制:等级制度、活动、LBS社交、兴趣社交、成就勋章

乐动力:计步类App

Le Power: Pedometer class App

产品介绍

操作:基本上不用用户进行操作,后台自动计步;也可以像咕咚那样,做跑步、骑行等的记录


激励机制:等级制度,数据的累计,微信排行榜,运动兴趣社交(圈子)、活动

记录:

1.每日运动步数的计量,并把每日的运动步数转化成一个运动数值,最后呈现的形式一般为今天走了多少步,相当于消耗了多少热量或者卡路里,有的会有食物的形式展示

2.每天每个运动时间段(主要是步行的时间段)

3.运动轨迹

4.也可以作为跑步、骑行等运动的记录,跟咕咚类似

动动:计步、目标设定类App

Move: pedometer, goal-setting class App

产品介绍

操作:后台自动计步

记录:本周运动目标(自动生成的)、体重记录(用户手动填写)、当天步数目标、周步数、体重、大卡数的汇总(分析)


激励机制:文案、数据汇总、签到打卡,兴趣社交

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